Journals Information
International Journal of Human Movement and Sports Sciences Vol. 13(2), pp. 255 - 262
DOI: 10.13189/saj.2025.130201
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Augmented Reality in Basketball Education: A Systematic Review on Teaching and Skill Development
Hendri Neldi 1,*, Ishak Aziz 2, Yeni Erita 3
1 Department of Sport Education, Faculty of Sport Science, Universitas Negeri Padang, Indonesia
2 Doctoral Program in Education Science, Universitas Negeri Padang, Indonesia
3 Department of Elementary School Teacher Education, Universitas Negeri Padang, Indonesia
ABSTRACT
The increasing adoption of augmented reality (AR) in education has transformed traditional teaching methods, particularly in skill-based sports like basketball. AR offers real-time feedback, enhanced visualization, and immersive learning environments, making it a promising tool for improving skill acquisition and performance. However, research on AR's role in basketball education, especially for novice players in educational settings, remains limited. This systematic literature review aims to explore how AR is utilized in basketball teaching, its impact on skill acquisition, performance improvement, and engagement, and the challenges associated with its implementation. Following PRISMA guidelines, a comprehensive search was conducted in Scopus and ERIC databases. Studies published between 2014 and 2024 that focused on AR's application in basketball teaching were included. A total of 17 studies were analyzed, with data extracted on performance improvements, AR application types, and participant demographics. Quantitative and qualitative data were synthesized to answer key research questions. The quantitative data indicated performance improvements ranging from 12% to 25% across various AR applications, with significant gains in free-throw accuracy, spatial awareness, and decision-making skills. Qualitative data showed that AR enhanced student engagement and motivation, although some studies reported challenges such as over-reliance on AR feedback and difficulties in applying skills to real-world game situations. The review revealed AR's potential to improve basketball teaching, particularly through real-time feedback and immersive learning. However, the findings also highlight a gap in understanding AR's long-term effectiveness and its integration in dynamic game environments. This study fills a gap by focusing on novice players in educational settings, providing insights into AR's broader pedagogical value. For educators and coaches, AR should be used as a complementary tool alongside traditional methods to maximize its benefits. Stakeholders must balance the use of AR to avoid over-reliance on technology and ensure skills transfer to real-world scenarios.
KEYWORDS
Augmented Reality, Basketball Education, Skill Acquisition, Sports Pedagogy, Immersive Learning, Performance Improvement
Cite This Paper in IEEE or APA Citation Styles
(a). IEEE Format:
[1] Hendri Neldi , Ishak Aziz , Yeni Erita , "Augmented Reality in Basketball Education: A Systematic Review on Teaching and Skill Development," International Journal of Human Movement and Sports Sciences, Vol. 13, No. 2, pp. 255 - 262, 2025. DOI: 10.13189/saj.2025.130201.
(b). APA Format:
Hendri Neldi , Ishak Aziz , Yeni Erita (2025). Augmented Reality in Basketball Education: A Systematic Review on Teaching and Skill Development. International Journal of Human Movement and Sports Sciences, 13(2), 255 - 262. DOI: 10.13189/saj.2025.130201.